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Digital Dungeons and Dragons- Ragnar’s Story

On Tuesdays from 7-9pm there is a 5th edition Dungeons and Dragons game for teens that takes place in the Brighouse branch Launchpad. Each game is run by Digital Services Tech (and author) James McCann.

Interested in joining? Spaces are limited, so click here to sign up!

Ragnar’s story…

THE BACKSTORY OF RAGNAR

Ragnar was born in an old draconic settlement called Volskyyge. His family was one of the warrior class families, and Ragnar was taught how to fight from the moment he could hold an axe. His mother, a high-ranking scholar at the local college, also taught him languages and problem solving. By the age of 15 he was not only fluent in Common and his native-tongue, but he was also proficient in two-handed-axe fighting and possessed respectable marksman abilities.

He was sent off to join the army at the legal age of 18 and, though he was discriminated and distrusted of by members of his unit, he quickly became a valuable asset to his platoon; proving himself at the battles of Doublecross and High Rock. His draconic heritage also proved useful to his unit as he could defeat large amounts of enemies in a short period of time. His platoon quickly ascended to a high position in his battalion, and the Legate in charge personally referred his unit for promotion to Special Operations.

Ragnar soon became a war hero, and was sent on many successful missions. However, dissent grew in the ranks, and an enemy spy planted deceit and traitorous thoughts in the ranks and minds of his men. Not knowing whom to trust, Ragnar acted too slowly and the traitors slaughtered his forces. Only he and a handful of loyal troops managed to escape. As the commanding officer, Ragnar was sent back to his family in disgrace.

His family, disgusted with him, sent him to the far off lands. His other squad members were given the same treatment, and all have connected with one another since. He has since made his base of operations in the Ruins of Giva, and has since done many mercenary jobs under the name “Rurik.” He has recently been accepted into a party that has set off for the Citadel of the Vampire Lords. The outcome of their quest still unknown.

THE END…

FOR NOW.

written by Sam

Dungeons and Dragons – the Story So Far…

On Tuesdays from 7-9pm there is a 5th edition Dungeons and Dragons game for teens that takes place in the Brighouse branch Launchpad. Each game is run by Digital Services Tech (and author) James McCann.

Interested in joining? Click here to sign up!

The story so far…

A farmer’s cart has broken down on the road and wolves have attacked!

The world of Aloric had always been plentiful and peaceful, and stories of old wars and rivalries were just legend. Those who trained as soldiers did so to protect the lands from raiders and highwaymen, but wars between nations had not existed for more than a century.

Over the past few months, water in Aloric had been getting scarcer. Wells were running dry, and the water witches had not found new sources. The roads were becoming rife with bandits stealing not gold—but water from those who travelled.

Ragnar, a dragonborn fighter, and Ratath, an elfin warrior, had answered an ad posted all over town for adventurers willing to seek out water. As they sat in the inn they noted the tables full of wannabe adventurers.

“Welcome!” the mayor said. “Thank you for coming. This quest is of utmost importance…for we will be out of water within the year.”

“And what is this quest?” a halfling shouted from the back of the room.

The mayor cleared his throat uneasily and said, “To journey to the Citadel of the Vampires. To bargain a treaty with them, as they are responsible for the last of Aloric’s water.”

Even before the mayor had finished his words beyond “vampire,” the inn had cleared out. Except for Ragnar, Ratath, a dwarven mage, and a goblin rogue.

“They call me Brikt,” the goblin said to those who were left. “My king has sent me here to also bargain. But we believe that war is imminent with the vampires, and only those wielding the Five Magical Weapons of Lore have a chance at defeating the creatures of dark.”

The mayor sighed and started to speak. His words mumbled until he gave up altogether. He sat, slumping in a chair and looking tired.

“This is a chance for me to redeem what I have done wrong,” Ragnar whispers. Then out loud: “I will do it!”

“As will I,” said Ratath. The dwarf, Baulder, added something about going where he might learn better magic.

The mayor looked at the troupe and nodded. “Where you go will be dangerous. But we are thankful for your willingness.”

And so their story began!

To be continued…